AI Insights · Timothy · October 2021
Top 5 Slime Games on iOS in Russia - Q3 2021
Explore the performance of the top 5 slime games on the iOS platform in Russia during the third quarter of 2021, based on Sensor Tower data.
In the third quarter of 2021, the top 5 slime games on the iOS platform in Russia showcased varied performance in terms of downloads, revenue, and active users. Here’s a closer look at each app's trends:
Goo: Slime simulator, ASMR from Exomind LTD experienced fluctuations in its weekly downloads, peaking at 4.6K in the final week of August. Weekly revenue saw a high of approximately $521 at the end of June, with a gradual decline to around $279 by the end of September. Active users showed an overall upward trend, rising from 841 in early August to a peak of 5.9K at the end of August, before settling at 2.3K by the end of September.
Jelly: Slime simulator, ASMR by Index Zero had a strong start with around 3.7K downloads in early July but dropped significantly to just 173 in the second week of August. The app's weekly revenue peaked at $920 in the first week of July and saw a sharp decline to $27 by early August. Active users started at 16.4K at the end of June and declined steadily to 11.5K by the end of September.
Super Slime Simulator from Dramaton LTD maintained consistent weekly downloads, fluctuating between 539 and 1.2K throughout the quarter. Revenue remained minimal, averaging under $10 weekly. Active users saw a downward trend, starting at 9.4K at the end of June and decreasing to 6.3K by the end of September.
Slime Games: ASMR Simulator by Shake It displayed steady weekly downloads, ranging from 477 to 773 throughout the quarter. Revenue also remained stable, averaging around $126 weekly. Active users showed a slight fluctuation, starting at 3.7K at the end of June and ending at 3.3K by the end of September.
Smash DIY SLIME - Fidget Slimy from AA2G1 LTD saw a significant drop in weekly downloads from 1.8K at the end of June to 301 by the end of September. Despite having no revenue data, the app managed to maintain a high number of active users, starting at 25.9K in late June and decreasing to 18.1K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's website.